Welcome to the Rack 2 suggestions page! If you have ideas, suggestions, or feature requests for Rack 2, you've come to the right place.
If you're here to suggest a species, please visit the SPECIES SUGGESTIONS forum.
Bug report (Mantis not working for me, sorry)
When I choose a client/volunteer/research subject as of the recent 2.10 update the game freaks out and sort of neon screen tears into oblivion. This is a paid for version via Itch.io
wooden stick
add wooden stick
Journal entries
Can be used for players to build their own personal story, keep track of progresd, or write down important information
Making a doppelganger of personalized text subject.
Instead of hoping for random generation of characters why not giving the option to make them ourselves?
clones/genetic engineering
ok so since this is all sci-fi themed, i had a really dope idea for a feature and a type of sub-mission to go along with it.
The idea is that you'd be able to collect sperm/DNA samples from subjects, that you can later use to clone them, and you can eventually upgrade the cloning station into a genetic engineering station, that you can use to build custom test subjects out of features that you unlock by getting more DNA samples from subjects.
And with that, would come a type a quest where super rich clients would ask for you to make custom ordered clones for them, where they would have to have a certain combination of features that you'd have to unlock. Like say, a client asking you to make a clone of "a certain famous person" and you task is to try to engineer a clone of certain popular furry characters, or patreon supporters' fursonas or whatever
PS: also add a button that makes me dab, even while banging
Erotic Scene Creation: Because we're actors, but what we really want to do is direct.
Up front, I recognize that executing this would be a huge undertaking. But maybe worth it!
Anyhow, the idea is to give the player the ability to make scenes to play out and watch movie-style, and share with others via RackNet.
The basic idea is to have an editable timeline that has simplified features. Each 'layer' on the timeline is an actor, and can either be a character or a camera. Each non-camera actor can only take basic actions each keyframe:
* Speak
* Move
* Interact with world object (get in a rack, start an Encounter with someone in a rack, open door, etc.)
* Interact with Subject (If it's on the action bar, you can do it)
* React in Rack (only used to override their normal reactions)
Cameras would be able to Move or Become Active Camera, and not much else.
In terms of interface, you'd just place events (keyframes) on the timeline for the actors and essentially play out your scene. Obviously, having something like this is fraught with complexities that aren't obvious on the surface, but it seems like a great way to involve interesting, creative gameplay. Could share scenes on RackNet, and could gate them behind the toys involved in the games -- as in, if you want to see a particular scene, you have to unlock all of the toys *used* in the scene. Could have a system of 'likes' and meta-tags to go along with scenes. Who knows; the sky's the limit!
Please add new tail bird
Look tail bird Lime:
But I can not find an option to change the right tail, the same for Lime
Allow color alts to be copied, changed, etc. without having to manually assign a group number.
Currently if you make a color alt group you assign a number, this is fine for small amounts of color alts. Since the game does not yet support color group subsets (for example I have about 6 different flesh tones for some of my color alts), I need to have nearly 10 color alt sets for every main color set. It is getting pretty out of hand and since I'm pushing nearly 100 color sets for some of my species definitions I was wondering if the game could support grouping the color alts by their position in the species file rather than an explicit color alt number?
Maybe they're encapsulated in a <bracket>? I don't even know if this is possible.
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