Welcome to the Rack 2 suggestions page! If you have ideas, suggestions, or feature requests for Rack 2, you've come to the right place.
If you're here to suggest a species, please visit the SPECIES SUGGESTIONS forum.
Leap Motion Support
Leap motion is a device that captures the motions of your hands.
I want my avatar to walk around tying its best to mimic my hand movements. Or at least disembodied hands to fondle subjects/co-workers with while in first person view.
Another idea is the leap motion could be used alter existing animation with subjects to varying degrees. Should as only altering finger animations.
Create different characters (the main character), with different preferences / options in Rack 2.
When creating main characters, do not have the obligation that one's configuration /preferences affect another that has been made different.
36/5000
A greeting and Thanks forward.
360 interaction view
sometimes I want to see a different view of the interaction, but the views are very limited!
Swinging
Basically it would involve one or two males (preferably smaller) clinging onto the bottom's body as they swing back and forth, fucking him or her all the while (if female, apply the two males thing I mentioned). This may give you a better picture:
If you have any questions or concerns by all means, reach me here:
Ability to save and change between playable characters
I think it'd be great if we could save our playable character creations. So if we wanted to try another completely different character, we could revert to previous creations afterwards without going through the character creation process every time.
Thoughts for inclusions (such as preference overlay)
Some thoughts came to me about things that might help the game along. Not sure if you haven't considered these already or not, so I figured I might mention them.
1: Preference overlay. I thought it might help people (such as myself) who tend to not be able to remember all the information about a subject's preferences. So having something on-hand that acts as a reminder would be incredibly helpful.
2: Hard Grid. I'll admit this is more because of slight OCD kicking in but a hard-lock grid for the placement of objects would be rather welcome so that it's easy to make things look clean and organized. Probably won't happen because of the work involved, but still a thought.
3: Emotes/actions. This one was more because I'd like to be able to crack my character's neck like Fek's character on the website does while in the elevator, but some emotes or minor actions would be nice, such as sitting while waiting for specimen to process.
4: Notifier. Something you can hang in a lab to keep you updated on your packages and specimen count while working. Only because it would make multi-tasking easier. That and you'd be less likely to over-do things and waste specimen at later points in the game.
5: Notepad. Kind of something that I think is a personal point, but having a notepad you can whip out on the spot to take notes and/or draft up math on would be nice, since it would also make sure you could keep track of things.
6: Subject memoirs. If there's a favorite subject (specifically one that's made it easy to get hard-to-obtain chemicals) then it would be nice to be able to maybe commemorate something to them. Like a plaque or something.
7: Customization of toys. Again I think this is something you've thought of already, but being able to do more than change the color of toys would be interesting. Like adding new mechanics to them such as vibration or the ability to ejaculate while equipped to a machine.
8: Limited tool use. This was more so that the producers like the Material Synthesis Bay or the Gyro Dock would have more purpose, but perhaps toys could break after excessive use. It would make sense, and provide a money sink, maybe even a way to add more upgrades to counter it (toy wear).
That's all I've got. Thought it would be something interesting as opposed to focus on fetishes.
Debug mode/verbose log/Console output
Would be a nice addition to the core aspects, if new bugs do occur, that we as "the comunity" could try some troubleshooting before taking up your time. And i suppose that the logs would be easier to look through if you can filter out the "Error" sections. ;)
Object Placement
First I should say i have no clue how to position things in game right now so if it can be done someone tell me how?
Second is the idea itself. I would like to put forward a method of object placement in The Sims franchise. Basically a top down view of the area with nicely categorized dropdown menus containing all you currently own equipment wise.
super powers
not exactly super powers, more plasmids/vigors from the bioshock series.
the thought process behind this is simple, if you're lab has an abundance of future-istic technology, then they probabaly have contact with extraterrestrials(this would coincide with the spicing thing)basically, make concoctions using alien plant/animal dna to give you're self(or you're subjects)powers(only less murder-time and more sexy-time)
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