Welcome to the Rack 2 suggestions page! If you have ideas, suggestions, or feature requests for Rack 2, you've come to the right place.
If you're here to suggest a species, please visit the SPECIES SUGGESTIONS forum.
adding interactives buildings near the lab
strip-club, lingerie store, the character appartment, etc...
Clothing store and more types of clothes and also that our character can pose at any time
A clothing store next to Rack and that every day there are different clothes and you can pose with the clothes on at any time
I'm sorry if this sounds awkward because I translated it from Spanish to English on Google Traductor xD
Cum dripping out of orifice/Creampie
Make the cum look somewhat viscous goopey, and webbed (kind of like a creampie) and dripping slowly out of the orifice. Also the perimeter of the orifice should be wet-looking too.
Multitasking animations.
Allow players to multitask with different actions. Some possible examples include:
Breast fondling while performing vaginal or anal penetration.
Breast sucking while providing masturbation
Blowjob while face-sitting (69 position)
Customizable foreskin
The foreskin of a humanoid penis can be customized, like the how long/short the foreskin is, or set it to phimosis so the foreskin would not retract even after erection.
NPC negative traits
I think a clever way to add a little more depth to the gameplay aspect of the game might be to implement a series of different debuffs, restraints or limitations to some NPC's that have to be overcome.
Some of these could be simple resistance to certain types of transformations that require you to research a way to overcome it. Some could be a propensity for a certain type of event to happen no matter what you're doing to the subject, or perhaps a small chance of a completely random effect occurring. Maybe even negative traits that simply lower output if you use the wrong types of experiments on them.
However, I think it would be rather interesting to determine these effects independently of how a subject generates their wants/desires and requests of you. Perhaps even allowing for massive bonuses if you help some poor soul with, say, a shrinking fetish that has traits that prevent you from doing it.
The ability to write notes about favorited subjects.
This would be incredibly useful from a gameplay perspective. The ability for me to write in a notepad, "Particularly good subject for farming Avium" or "Responds best to my _____ character" or something like that... WITHOUT me having to open Notepad on my actual computer would be extremely useful for when I'm trying to get certain resources or invoke certain responses.
It would probably be really simple to program in.
Not to mention, there's probably plenty of people who would love it from a roleplay perspective. Some people would probably get really into writing up an entire lab report. If this notepad thing proved to be popular, it could later be considered for adaptation into Racknet. People leaving notes to the character's creator about experiences they had with their characters. Stuff like that.
But I'm getting ahead of myself. A simple box of text connected to fav'd characters would be an overall useful tool for the practical researcher.
Tail handling.
I noticed that R2CK's Trello has a card about preventing tailhole intetactions unless subject lifts their tail on their own. Would it be possible to force their tail up manually and hold it in place by hand or strap it to the rack and the like instead?
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