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they are copyrighted by riot and can't be in a game

i agree with you, but still left problem of difficulty of this species. i wonder if game engine would allow simply animated texture in place of fur. shape shifting body parts are almost for sure out of reach so maybe flat animation on skin would be good.


there is also one thing that need to be decided, transparency.


and ofcourse slime need to be anthropic with 2 legs and 2 arms, game engine allow only this.

more clothes and a way to get them will be added later in development, pose at any time would be good but i'd add option to send this pictures, maybe personal gallery on racknet or something

i know where you are going with this idea, i am on plus with it and just want to point every possible problem with implementing it, better now than dissapoint when hype is big ;3


even as a decoration arms would need whole new animation skeleton, you wanna arms to be simply static and unnatural? or them to pass through objects all the time? its not that simple ;3


second pair of arms have one more problem, where to place them? they need special body shape to look somehow good, change body shape for every species, or make 1 species with 4 arms? it possibly is too much work for small reward.


and to be honest, wings need much less animations, they are behind so pass through danger is minimal and they are mostly static without any animation, you don't expect them to move.


but lets not take my word, lets see fek's opinion

taur have 4 legs so its similar problem but your idea is little less complicated with smaller amount of body shape changes ;3


Why no feral/taur support?

The game is built around a single animation skeleton that is shared by every character in the game, a massive library of programmatic animations for that skeleton, as well as a single bank of body parts that are designed to snap into place with each other on top of that skeleton.

This system allows a pretty good amount of flexibility, but it only supports characters that stand on two legs and adhere to the rough shape of the skeleton. In order to support feral / taur characters, I would need to create (and maintain) an alternate skeleton, an alternate set of programmatic animations, and an alternate library of body parts for each.

This would effectively mean building an entire second game from scratch. The only parts of the game I'd be able to reuse for ferals/taurs are the pleasure/orgasm mechanics and things like movement, dialogue, inventory, etc.

It's simply too much work. There might eventually be some sort of hard-coded interaction that caters to the feral/ taur crowd, but feral characters will not be fully supported.

source: http://furry.science



can you stop with that, i am almost sure no one of us have any lab so your add have no sense ;D

Simulate is good idea, but there is other solution. we could simply use systems we already have: furniture.

Repaint walls and place furniture in shape of stone,tree etc. ;3

Bigger customization and not need separate system.


Also when you think environmental, first idea that come to mind is a basement dungeon, you know because bondage rack XD


Even if we will not have that possibility we will have mods, as Fek writes in mods section:

"In addition to characters, I also intend to make static laboratory equipment, decorations, and several toys importable - especially dildos, fleshlights, and clothing."

source: http://furry.science

One simple question, when you play actual alpha release, do you feel like this game is working how intended?

game is still in phase of basic gameplay building. Fek will release game at stage of content filling.At this moment its too early to release because basically nothing is working yet and too many systems are disabled or often reworked ;3


"there will be a basic build available to the public by the end of 2016"

Basic build probably means fully working game with test content (species, toys etc) and full game is game with all main systems closed, filled with content and all whats left is adding less important community ideas


Source: http://furry.science

Every game developer has their own little system, and mine is very simple. When I'm building a game, I work through 5 phases:

0 - Prototyping - Make sure the game is actually possible

1 - Framework - Establish boring foundation code for the game

2 - Gameplay - Build gameplay mechanics and sex systems

3 - Content - Add all the fetishes, species, missions, achievements, etc.

4 - Polish - Fix bugs, optimize code, cross-platform support, clean up the UI

only version with arms and legs possible ;3