Welcome to the Rack 2 suggestions page! If you have ideas, suggestions, or feature requests for Rack 2, you've come to the right place.


If you're here to suggest a species, please visit the SPECIES SUGGESTIONS forum.

+6

Thoughts for inclusions (such as preference overlay)

Yugijak 8 years ago in General Suggestions and Ideas updated 8 years ago 3

Some thoughts came to me about things that might help the game along.  Not sure if you haven't considered these already or not, so I figured I might mention them.


1: Preference overlay.  I thought it might help people (such as myself) who tend to not be able to remember all the information about a subject's preferences.  So having something on-hand that acts as a reminder would be incredibly helpful.


2: Hard Grid.  I'll admit this is more because of slight OCD kicking in but a hard-lock grid for the placement of objects would be rather welcome so that it's easy to make things look clean and organized.  Probably won't happen because of the work involved, but still a thought.


3: Emotes/actions.  This one was more because I'd like to be able to crack my character's neck like Fek's character on the website does while in the elevator, but some emotes or minor actions would be nice, such as sitting while waiting for specimen to process.


4: Notifier.  Something you can hang in a lab to keep you updated on your packages and specimen count while working.  Only because it would make multi-tasking easier.  That and you'd be less likely to over-do things and waste specimen at later points in the game.


5: Notepad.  Kind of something that I think is a personal point, but having a notepad you can whip out on the spot to take notes and/or draft up math on would be nice, since it would also make sure you could keep track of things.


6: Subject memoirs.  If there's a favorite subject (specifically one that's made it easy to get hard-to-obtain chemicals) then it would be nice to be able to maybe commemorate something to them.  Like a plaque or something.


7: Customization of toys.  Again I think this is something you've thought of already, but being able to do more than change the color of toys would be interesting.  Like adding new mechanics to them such as vibration or the ability to ejaculate while equipped to a machine.


8: Limited tool use.  This was more so that the producers like the Material Synthesis Bay or the Gyro Dock would have more purpose, but perhaps toys could break after excessive use.  It would make sense, and provide a money sink, maybe even a way to add more upgrades to counter it (toy wear).


That's all I've got.  Thought it would be something interesting as opposed to focus on fetishes.

+6

Debug mode/verbose log/Console output

Would be a nice addition to the core aspects, if new bugs do occur, that we as "the comunity" could try some troubleshooting before taking up your time. And i suppose that the logs would be easier to look through if you can filter out the "Error" sections. ;)

+6

Object Placement

Anonymous 8 years ago in General Suggestions and Ideas updated 8 years ago 1

First I should say i have no clue how to position things in game right now so if it can be done someone tell me how?


Second is the idea itself. I would like to put forward a method of object placement in The Sims franchise. Basically a top down view of the area with nicely categorized dropdown menus containing all you currently own equipment wise.

+6

super powers

nammico 8 years ago in General Suggestions and Ideas updated 8 years ago 5

not exactly super powers, more plasmids/vigors from the bioshock series.


the thought process behind this is simple, if you're lab has an abundance of future-istic technology, then they probabaly have contact with extraterrestrials(this would coincide with the spicing thing)basically, make concoctions using alien plant/animal dna to give you're self(or you're subjects)powers(only less murder-time and more sexy-time)

+5

option to edit client list

+5

how about a modding api for non official models to be made

so say a person who wants a model species that is not implemented into the game they can still have a way to get it into the game

+5

better mobility in oral and hand-job like in bedplay

Anonymous 7 years ago in General Suggestions and Ideas updated 7 years ago 2
+5

Some SOUND output For Interact with Tens or Stim units on our side

Anonymous 7 years ago in General Suggestions and Ideas updated by Kinky_Kyuubi 7 years ago 1

Is it maybe possible , to give some sound output for tens or stim mashines here on our side ?


like the stim files for erostek or audiostim ????


so we can "feel" the errection of the subjekts  or maybee the unwilness 8))

+5

The current randomly generated fox subjects are hideous

This is just my opinion, but I do think that the current fox subjects look ugly and not sexy.

They are really short (similarly to fennecs), often pinkish or dull-colored and not orange enough (although grey foxes are an exception, perhaps red and grey foxes should be separated into different species), their faces look too squat and flat, and are meh in overall appearance.

I made a custom character fox that looks much better and much more handsome in comparison to the randomly generated fox that players usually see in the game.

Image 196


The customized fox above has a much better look than the current fox below:




Ugh. Hideous in my opinion.