Your comments

In order to be actually effective, a "tl:dr" tag needs to be by itself isolated from other bodies of text.


You know, like how bodies of humans need to be separated from bodies of animals. For the reasons listed in this video.

I know it starts off with a few history and biology lessons but it gets to the point eventually.


Also, a defense of zoophilia isn't going to change the fact that ferals are left out of RACK2 due to resource & time management.

As someone who made a custom squirmonk custom species file, I approve!

Well I thought the option to toggle X-Ray viewing on and off went with out saying, so I didn't bother bringing it up.


I'm mean, the game already has this built in.

No feels will be included at all? Won't we lose a demographic?

I suggested the use of 3D organs because I assumed that using existing assets will reduce development time.


Also, the use of "simple" animations that are syncing playback with the player would work as a place holder for some of these cross section scenarios, but would ultimately clash with one of Rack2's strongest points: Character customization.


If the organs depicted in the cross section video doesn't match the customized organs being of the actual subjects involved, it may be more distracting than anything else.


However, I did specify that orifice walls be rendered with 2D assets.

"For said insides, I'm thinking we'll have to be creative. A combination and 2d dynamic pulsating overlays along with 3D models that have internal detailed textures but completely invisible external textures, to allow for free moving camera that's not stuck to just one angle."


Essentially a rendering sandwich that looks like this.

  1. A series of 2D images that contort to represent the expansion and deformation of a cross-sectioned tubular organ.
  2. A 3D penis/whatever is being used at the moment.
  3. And then 2D textured sheet that is being warped accordingly

Rack 1 did have a Milker Tool that decided from the ceiling. How would you use that in Rack 2? Would you at look it with the camera and press the use button?


What do you call the opposing end of the milker? The faucet? The Fountain? The Depositor?

Well, I do believe a lube system is on the way, maybe this could be part of that


Also, I like the idea of licking fingers as part of idling NPC behavior.

*Note that some things might not need hotspots, as they may be covered by a tool's sub-functions. (I.E., how the hand can tease a cock, then stroking it by pressing 2.)


So putting your hand on a breast will massage by default, and pressing 2 would pinch the nipple.

While I don't have Rack2's developer road map on me, I think it's safe to say that bodies wouldn't have hot spots set up if Fek didn't have have plans for them.


That being said, we don't have hotspots for the following:

  • Head (pat, pat, pat)
  • Neck (for giving hickeys and massages)
  • Chest (general purpose area that ignores or includes both breast at the same time)
  • Belly (I don't know what you are going to do here, bongos maybe)
  • Booty (For activities that don't include the anus)
  • Leg (not sure if there needs to broken down into more hots such as the thigh, calf, etc)
  • Back (for back rubs)

Not that some things might not need hotspots, as they may be covered by a tool's sub-functions. (I.E., how the hand can tease a cock, then stroking it by pressing 2)