Welcome to the Rack 2 species suggestions page! If there's a species you want to see in Rack 2, you've come to the right place! Just search below to find your species, then vote for it! If you can't find it, submit it as a new idea!
When voting for your species, please BE SPECIFIC!
Instead of "Cat", vote for "Maine Coon".
Instead of "Bird", vote for "Cardinal".
Instead of "Dog", vote for "Dalmation".
If you're here to make a general suggestion or submit your ideas for the game, please visit the GENERAL SUGGESTIONS AND IDEAS forum.
Plant-like creatues/Ents/Dryads
more for the sake of using their parts to accessorize other creatures, but i think it would be interesting to have things like, tree branch antlers, grassy fur, flowers and mushrooms growing on the hair and mane, ect...
Four arms
Would it be possible to have characters with four arms?
I'm aware that that could add a huge logistical challenge to the game in terms of model modularity, the configuration of the test chambers, clothing ... But!
What if a second set of arms were possible from a cosmetic viewpoint?
- Minimal subject interactivity: Subjects with four arms would have them bound just like their first pair, leaving them as largely a visual element; and
- Basic player utility - four arms would take about or less work than wings would since I imagine much of it can be built off of the existing arm data, but they would need:
- A swinging animation for while the player walked;
- A few additional poses for interacting with test subjects so that they weren't hanging limply by the player's side; and
- Some texturing to make them work with clothing.
This would open up insectoid characters, or insect hybrids (which I admit I have a personal interest in), but would also expand possible models a decent bit.
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